Technologies
When you research a unit upgrade technology, you may exhaust this card to ignore 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost by the number of unit upgrade technologies you own.
When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.
When any player activates a system that contains 1 or more of your structures, place 1 infantry from your reinforcements with each of those structures. At the start of ground combat on a planet that contains 1 or more of your structures, produce 1 hit and assign it to 1 of your opponent's ground forces.
After 1 or more of your units use Production, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use Sustain Damage during this combat round.
At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of their non-fighter ships.