TI4 Space
Knowledge Library

Agenda Cards

Expansion
Base Game
Anti-Intellectual Revolution

FOR : After a player researches a technology, they must destroy 1 of their non-fighter ships. AGAINST : At the start of the next strategy phase, each player chooses and exhausts 1 planet for each technology they own.

Prophecy of Kings
Articles of War

FOR : All mechs lose their printed abilities except for SUSTAIN DAMAGE. AGAINST : Each player that voted "For" gains 3 trade goods.

Prophecy of Kings
Checks and Balances

FOR : When a player chooses a strategy card during the strategy phase, they give that strategy card to another player that does not have 1 (or a player that does not have 2 in a three- or four-player game), if able. AGAINST : Each player readies only 3 of their planets at the end of this agenda phase.

Base Game
Classified Document LeaksElectScored Secret Objective

When this agenda is revealed, if there are no scored secret objectives, discard this card and reveal another agenda from the top of the deck. The elected secret objective becomes a public objective; place it near the other public objectives in the common play area.

Base Game
Committee FormationElectPlayer

The elected player gains this card. Before players vote on an agenda that requires a player to be elected, the owner of this card may discard this card to choose a player to be elected. Players do not vote on that agenda.

Base Game
Conventions of War

FOR : Players cannot use BOMBARDMENT against units that are on cultural planets. AGAINST : Each player that voted "Against" discards all of their action cards.

Base Game
Enforced Travel Ban

FOR : Alpha and beta wormholes have no effect during movement. AGAINST : Destroy each PDS in or adjacent to a system that contains a wormhole.

Base Game
Executive Sanctions

FOR : Each player can have a maximum of 3 action cards in their hand. AGAINST : Each player discards 1 random action card from their hand.

Base Game
Fleet Regulations

FOR : Each player cannot have more than 4 tokens in their fleet pool. AGAINST : Each player places 1 command token from their reinforcements in their fleet pool.

Base Game
Homeland Defense Act

FOR : Each player can have any number of PDS units on planets they control. AGAINST : Each player destroys 1 of their PDS unit.

Base Game
Imperial ArbiterElectPlayer

The elected player gains this card. At the end of the strategy phase, the owner of this card may discard this card to swap 1 of their strategy cards with 1 of another player's strategy cards.

Base Game
Minister of CommerceElectPlayer

The elected player gains this card. After the owner of this card replenishes commodities, they gain 1 trade good for each player that is their neighbor.

Base Game
Minister of ExplorationElectPlayer

The elected player gains this card. When the owner of this card gains control of a planet, they gain 1 trade good.

Base Game
Minister of IndustryElectPlayer

The elected player gains this card. When the owner of this card places a space dock in a system, their units in that system may use their PRODUCTION abilities.

Base Game
Minister of PeaceElectPlayer

The elected player gains this card. After a player activates a system that contains 1 or more of a different player's units, the owner of this card may discard this card; immediately end the active player's turn.

Base Game
Minister of PolicyElectPlayer

The elected player gains this card. At the end of the status phase, the owner of this card draws 1 action card.

Base Game
Minister of SciencesElectPlayer

The elected player gains this card. When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, they do not need to spend resources to research technology.

Base Game
Minister of WarElectPlayer

The elected player gains this card. The owner of this card may discard this card after performing an action to remove 1 of their command counters from the game board and return it to their reinforcements; then they may perform 1 additional action.

Prophecy of Kings
Nexus Sovereignty

FOR : Alpha and beta wormholes in the wormhole nexus have no effect during movement. AGAINST : Place a gamma wormhole token in the Mecatol Rex system.

Prophecy of Kings
Political CensureElectPlayer

The elected player gains this card and 1 victory point. The elected player cannot play action cards. If the owner of this card loses this card, they lose 1 victory point.

Base Game
Prophecy of IxthElectPlayer

The elected player gains this card. The owner of this card applies +1 to the result of their fighter's combat rolls. When the owner of this card uses PRODUCTION, they discard this card unless they produce 2 or more fighters.

Base Game
Publicize Weapon Schematics

FOR : If any player owns a war sun technology, all players may ignore all prerequisites on war sun technologies. All war suns lose SUSTAIN DAMAGE. AGAINST : Each player that owns a war sun technology discards all of their action cards.

Base Game
Regulated Conscription

FOR : When a player produces units, they produce only 1 fighter and infantry for its cost instead of 2. AGAINST : No effect.

Prophecy of Kings
Representative Government (Prophecy of Kings)

FOR : Players cannot exhaust planets to cast votes during the agenda phase; each player may cast 1 vote on each agenda instead. Players cannot cast additional votes. AGAINST : At the start of the next strategy phase, each player that voted "Against" exhausts all of their cultural planets.

Prophecy of Kings
Search WarrantElectPlayer

The elected player gains this card and draws 2 secret objectives. The owner of this card plays with their secret objectives revealed.

Base Game
Shared Research

FOR : Each player's units can move through nebulae. AGAINST : Each player places a command token from their reinforcements in their home system, if able.

Base Game
Wormhole Reconstruction

FOR : All systems that contain either an alpha or beta wormhole are adjacent to each other. AGAINST : Each player places a command token from their reinforcements in each system that contains a wormhole and 1 or more of their ships.