TI4 Space
Faction

The Yssaril Tribes

01

Starting Components

Units

  • 2 Carriers
  • 1 Cruiser
  • 2 Fighters
  • 5 Infantry
  • 1 Space Dock
  • 1 PDS

Technology

  • BioticNeural Motivator
    Neural Motivator

    During the status phase, draw 2 action cards instead of 1.

Planets

2/3
Retillion
1/2
Shalloq
ResourcesInfluence
02

Commodities

3
03

Abilities

Stall Tactics

ACTION: Discard 1 action card from your hand.

Scheming

When you draw 1 or more action cards, draw 1 additional action card. Then, choose and discard 1 action card from your hand.

Crafty

You can have any number of action cards in your hand. Game effects cannot prevent you from using this ability.

04

Faction Technologies

BioticBiotic
Transparasteel Plating

During your turn of the action phase, players that have passed cannot play action cards.

Prerequisites
Biotic
BioticBiotic
Mageon Implants

ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.

Prerequisites
BioticBioticBiotic
05

Flagship

Y'sia Y'ssrila
Cost8
Combat5 (x2)
Move2
Capacity3

This ship can move through systems that contain other player's ships.

Sustain Damage
06

Promissory Notes

Spy Net

At the start of your turn: Look at the Yssaril player's hand of action cards. Choose 1 of those cards and add it to your hand. Then, return this card to the Yssaril player.

07

Mech

Blackshade Infiltrator
Cost2
Combat6

Deploy: After you use your Stall Tactics faction ability, you may place 1 mech on a planet you control.

Sustain Damage
08

Breakthrough

Deepgloom Executable

You can allow other players to use your Stall Tactics or Scheming faction abilities; when you do, you may resolve a transaction with that player. During the action phase, that transaction does not count against the once-per-player transactions limit for that turn.

CyberneticBiotic
09

Leaders

AgentThe black shadow dropped from the skylight into the bedroom. The sleeping man did not stir as it plucked the communicator from his wrist and activated it. "This is Governor Singh," the figure said in a voice that was not its own. "On my authority, deactivate the defense grid."
SsruuAt game start

This card has the text ability of each other player's agent, even if that agent is exhausted.

CommanderAs the blockade fleet approached Retillion, the admiral returned to her quarters to find a message chip on her desk. After reading it, her fleet quickly left the system.
So AtaHave 7 action cards

After another player activates a system that contains your units: You may look at that player's action cards, promissory notes, or secret objectives.

Hero"I don't know what's worse," Ris waved a tentacle across the report. "Our agents that the Guild of Spies killed in one night? Or the ones who survived because they were already in the Guild's pocket!"
Kyver, Blade and KeyHave 3 scored objectives

Guild of Spies ACTION: Each other player shows you 1 action card from their hand. For each player, you may either take that card or force that player to discard 3 random action cards from their hand. Then, purge this card.