The Yin Brotherhood
Starting Components
Units
- 2 Carriers
- 1 Destroyer
- 4 Fighters
- 4 Infantry
- 1 Space Dock
Technology
Sarween ToolsSarween ToolsWhen 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
Planets
Commodities
Abilities
At the start of a ground combat, you may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.
After each space battle round, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit and assign it to 1 of your opponent's ships in that system.
Faction Technologies
At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighter ships, if able.
After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.
Flagship
When this ship is destroyed, destroy all ships in this system.
Promissory Notes
At the start of a ground combat against 2 or more ground forces that are not controlled by the Yin player: Replace 1 of your opponent's infantry with 1 infantry from your reinforcements. Then, return this card to the Yin player.
Mech
Deploy: When you use your Indoctrination faction ability, you may spend 1 additional influence to replace your opponent's unit with 1 mech instead of 1 infantry.
Breakthrough
When you gain this card or score a public objective, gain the alliance ability of a random, unused faction.
Leaders
After a player's unit is destroyed during combat: You may exhaust this card to allow that player to place 2 fighters in the destroyed unit's system if it was a ship, or 2 infantry on its planet if it was a ground force.
This card satisfies a green technology prerequisite. When you research technology owned by another player, you may return 1 of your infantry to reinforcements to ignore all prerequisites.
Quantum Dissemination ACTION: Commit up to 3 infantry from your reinforcements to any non-home planets and resolve ground combats on those planets; players cannot use Space Cannon against these units. Then, purge this card.