TI4 Space
Faction

The Yin Brotherhood

01

Starting Components

Units

  • 2 Carriers
  • 1 Destroyer
  • 4 Fighters
  • 4 Infantry
  • 1 Space Dock

Technology

  • CyberneticSarween Tools
    Sarween Tools

    When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

Planets

4/4
Darien
ResourcesInfluence
02

Commodities

2
03

Abilities

Indoctrination

At the start of a ground combat, you may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.

Devotion

After each space battle round, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit and assign it to 1 of your opponent's ships in that system.

04

Faction Technologies

CyberneticCybernetic
Impulse Core

At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighter ships, if able.

Prerequisites
CyberneticCybernetic
BioticBiotic
Yin Spinner

After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.

Prerequisites
BioticBiotic
05

Flagship

Van Hauge
Cost8
Combat9 (x2)
Move1
Capacity3

When this ship is destroyed, destroy all ships in this system.

Sustain Damage
06

Promissory Notes

Greyfire Mutagen

At the start of a ground combat against 2 or more ground forces that are not controlled by the Yin player: Replace 1 of your opponent's infantry with 1 infantry from your reinforcements. Then, return this card to the Yin player.

07

Mech

Moyin's Ashes
Cost2
Combat6

Deploy: When you use your Indoctrination faction ability, you may spend 1 additional influence to replace your opponent's unit with 1 mech instead of 1 infantry.

Sustain Damage
08

Breakthrough

Yin Ascendant

When you gain this card or score a public objective, gain the alliance ability of a random, unused faction.

CyberneticBiotic
09

Leaders

Agent"Brother," the Admiral said. "Our ships are breaking up. If we retreat now..." Milor glared at him. "No! Have them launch the remaining fighters and board the enemy in the lifepods. In Darien's name, we fight to the last!"
Brother MilorAt game start

After a player's unit is destroyed during combat: You may exhaust this card to allow that player to place 2 fighters in the destroyed unit's system if it was a ship, or 2 infantry on its planet if it was a ground force.

CommanderIt is said that Omar's creation of the genetic spinner loom is the greatest breakthrough for the Brotherhood since Darien's first forbidden research centuries ago.
Brother OmarUse one of your faction abilities

This card satisfies a green technology prerequisite. When you research technology owned by another player, you may return 1 of your infantry to reinforcements to ignore all prerequisites.

HeroAt Dennel's command, they burnt out their spinners, welcoming thousands of new brothers into their ranks in mere weeks. Such is the potential of the Yin.
Dannel of the TenthHave 3 scored objectives

Quantum Dissemination ACTION: Commit up to 3 infantry from your reinforcements to any non-home planets and resolve ground combats on those planets; players cannot use Space Cannon against these units. Then, purge this card.