The Xxcha Kingdom
Starting Components
Units
- 1 Carrier
- 2 Cruisers
- 3 Fighters
- 4 Infantry
- 1 Space Dock
- 1 PDS
Technology
Graviton Laser SystemGraviton Laser SystemYou may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units may be assigned to non-fighter ships.
Prerequisites
Planets
Commodities
Abilities
After you resolve the primary or secondary ability of the "Diplomacy" strategy card, you may gain control of 1 planet other than Mecatol Rex that does not contain any units and is in a system that is adjacent to a planet you control.
When an agenda is revealed, you may spend 1 token from your strategy pool to discard that agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.
Faction Technologies
After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
Flagship
You may use this unit's Space Cannon against ships that are in adjacent systems.
Promissory Notes
When an agenda is revealed: Remove 1 token from the Xxcha player's strategy pool and return it to their reinforcements. Then, discard the revealed agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead. Then, return this card to the Xxcha player.
Mech
You may use this unit's Space Cannon ability against ships that are in adjacent systems.
Breakthrough
You can spend influence as if it were resources. You can spend resources as if it were influence.
Leaders
ACTION: Exhaust this card to ready any planet; if that planet is in a system that is adjacent to a planet you control, you may remove 1 infantry from that planet and return it to its reinforcements.
Each planet you exhaust to cast votes provides 1 additional vote. Game effects cannot prevent you from voting on an agenda.
Planetary Defense Nexus ACTION: Place any combination of up to 4 PDS or mechs onto planets you control; ready each planet that you place a unit on. Then, purge this card.