TI4 Space
Faction

The Winnu

01

Starting Components

Units

  • 1 Carrier
  • 1 Cruiser
  • 2 Fighters
  • 2 Infantry
  • 1 Space Dock
  • 1 PDS

Technology

Choose any 1 technology that has no prerequisites.

Planets

3/4
Winnu
ResourcesInfluence
02

Commodities

3
03

Abilities

Blood Ties

You do not have to spend influence to remove the custodians token from Mecatol Rex.

Reclamation

After you resolve a tactical action during which you gained control of Mecatol Rex, you may place 1 PDS and 1 space dock from your reinforcements on Mecatol Rex.

04

Faction Technologies

PropulsionPropulsion
Lazax Gate Folding

During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha and beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card to place 1 infantry from your reinforcements on Mecatol Rex.

Prerequisites
PropulsionPropulsion
CyberneticCybernetic
Hegemonic Trade Policy

Exhaust this card when 1 or more of your units use Production; swap the resource and influence values of 1 planet you control during that use of Production.

Prerequisites
CyberneticCybernetic
05

Flagship

Salai Sai Corian
Cost8
Combat7
Move1
Capacity3

When this unit makes a combat roll, it rolls a number of dice equal to the number of your opponent's non-fighter ships in this system.

Sustain Damage
06

Promissory Notes

Acquiescence

When the Winnu player resolves a strategic action: You do not have to spend or place a command token to resolve the secondary ability of that strategy card. Then, return this card to the Winnu player.

07

Mech

Reclaimer
Cost2
Combat6

After you resolve a tactical action where you gained control of this planet, you may place 1 PDS or 1 space dock from your reinforcements on this planet.

Sustain Damage
08

Breakthrough

Imperator

Apply +1 to the results of each of your unit's combat rolls for each "Support for the Throne" in your opponent's play area. After you activate a system that contains a legendary planet, apply +1 to the move value of 1 of your ships during this tactical action.

PropulsionWarfare
09

Leaders

AgentBerekon strode down the corridor, imperiously ignoring the nervous yard-master at his side. "But Arbiter," the yard-master yelped. "There's no way I can meet these new quotas." Berekon spared him a withering glance. "You're mistaken. The Emperor has decreed it. That means there is no way that it will not."
Berekar BerekonAt game start

When 1 or more of a player's units use Production: You may exhaust this card to reduce the combined cost of the produced units by 2.

Commander"Admiral Rickani. For your victories in battle, your Emperor commands you to take your fleet to Mecatol Rex, and reclaim it for the Throne. Fail this charge at your peril."
Rickar RickaniControl Mecatol Rex or enter into a combat in the Mecatol Rex system

During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.

Hero"You cannot enter," the Custodian shouted, struggling against the Winnu's soldier's grips. "It is forbidden!" Mathinus paused before the doorway to the hidden vault. "We are the children of the Lazax. Nothing of theirs is forbidden to us."
Mathis MathinusHave 3 scored objectives

Imperial Seal ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.