The Vuil'Raith Cabal
Starting Components
Units
- 1 Dreadnought
- 1 Carrier
- 1 Cruiser
- 3 Fighters
- 3 Infantry
- 1 Space Dock
Technology
Self Assembly RoutinesSelf Assembly RoutinesAfter 1 or more of your units use Production, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
Prerequisites
Planets
Commodities
Abilities
Capture your opponent's non-structure units that are destroyed during combat.
When you produce a unit, you may return 1 captured unit of that type to produce that unit without spending resources.
When you research a unit upgrade technology, you may return 1 captured unit of that type to ignore all of the technology's prerequisites.
Faction Technologies
ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder. Up to 6 fighters in this system do not count against your ships' capacity.
This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder. Up to 12 fighters in this system do not count against your ships' capacity.
Flagship
Capture all other non-structure units that are destroyed in this system, including your own.
Promissory Notes
After you activate a system: Your ships do not roll for gravity rifts during this movement; apply an additional +1 to the move values of your ships that would move out of or through a gravity rift instead. Then, return this card to the Vuil'raith player.
Mech
When your infantry on this planet are destroyed, place them on your faction sheet; those units are captured.
Breakthrough
This breakthrough causes The Fracture to enter play without a roll, if it is not already in play. After this card enters play, move up to 2 ingress tokens into systems that contain gravity rifts. Apply +1 to the Move value of each of your ships that start their movement in The Fracture.
Leaders
After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
When you produce fighter or infantry units: Up to 2 of those units do not count against your Production limit.
Dimensional Anchor ACTION: Each other player rolls a die for each of their non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.