TI4 Space
Faction

The Universities of Jol-Nar

01

Starting Components

Units

  • 1 Dreadnought
  • 2 Carriers
  • 1 Fighter
  • 2 Infantry
  • 1 Space Dock
  • 2 PDS

Technology

  • BioticNeural Motivator
    Neural Motivator

    During the status phase, draw 2 action cards instead of 1.

  • PropulsionAntimass Deflectors
    Antimass Deflectors

    Your ships can move into and through asteroid fields. When other players' units use Space Cannon against your units, apply -1 to each result.

  • CyberneticSarween Tools
    Sarween Tools

    When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

  • WarfarePlasma Scoring
    Plasma Scoring

    When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.

Planets

1/2
Jol
2/3
Nar
ResourcesInfluence
02

Commodities

4
03

Abilities

Fragile

Apply -1 to the result of each of your unit's combat rolls.

Brilliant

When you spend a command token to resolve the secondary ability of the "Technology" strategy card, you may resolve the primary ability instead.

Analytical

When you research a technology that is not a unit upgrade technology, you may ignore 1 prerequisite.

04

Faction Technologies

CyberneticCybernetic
E-Res Siphons

After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.

Prerequisites
CyberneticCybernetic
PropulsionPropulsion
Spatial Conduit Cylinder

You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.

Prerequisites
PropulsionPropulsion
05

Flagship

J.N.S. Hylarim
Cost8
Combat6 (x2)
Move1
Capacity3

When making a combat roll for this ship, each result of 9 or 10, before applying modifiers, produces 2 additional hits.

Sustain Damage
06

Promissory Notes

Research Agreement

After the Jol-Nar player researches a technology that is not a faction technology: Gain that technology. Then, return this card to the Jol-Nar player.

07

Mech

Shield Paling
Cost2
Combat6

Your infantry on this planet are not affected by your Fragile faction ability.

Sustain Damage
08

Breakthrough

Specialized Compounds

When you research technology using the "Technology" strategy card, you may exhaust a planet that has a technology speciality instead of spending resources; if you do you must research a technology of that colour.

CyberneticBiotic
09

Leaders

AgentAfter the Sidori Quarantine Breach forced the Hacan fleet to isolate and destroy Mishka Orbital, the Emirates demanded Doctor Sucaban be turned over to them for justice. Instead, the Universities had the brilliant researcher 'die' in an aircar accident and installed him as a program director at their top-secret "Black Trench" facility.
Doctor SucabanAt game start

When a player spends resources to research: You may exhaust this card to allow that player to remove any number of their infantry from the game board. For each unit removed, reduce the resources spent by 1.

CommanderAfter the rift between the Deepwrought and the Universities, the universally disliked Agnlan Oln of Oln Medical replaced Ta Zern in an advisory role.
Agnlan OlnOwn 8 technologies

After you roll dice for a unit ability: You may reroll any of those dice.

Hero"Headmaster," she gasped. "I remember...I remember it all."
Rin, The Master's LegacyHave 3 scored objectives

Genetic Memory ACTION: For each non-unit upgrade technology you own, you may replace that technology with any technology of the same color from the deck. Then, purge this card.