TI4 Space
Faction

The Nekro Virus

01

Starting Components

Units

  • 1 Dreadnought
  • 1 Carrier
  • 1 Cruiser
  • 2 Fighters
  • 2 Infantry
  • 1 Space Dock

Technology

  • BioticDacxive Animators
    Dacxive Animators

    After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.

    Prerequisites
    green
  • Valefar Assimilator X
    Valefar Assimilator X

    When you would gain another player's technology using 1 of your faction abilities, you may place the "X" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.

  • Valefar Assimilator Y
    Valefar Assimilator Y

    When you would gain another player's technology using 1 of your faction abilities, you may place the "Y" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.

Planets

4/0
Mordai II
ResourcesInfluence
02

Commodities

3
03

Abilities

Galactic Threat

You cannot vote on agendas. Once per agenda phase, after an agenda is revealed, you may predict aloud the outcome of that agenda. If your prediction is correct, gain 1 technology that is owned by a player who voted how you predicted.

Technological Singularity

Once per combat, after 1 of your opponent's units is destroyed, you may gain 1 technology that is owned by that player.

Propagation

You cannot research technology. When you would research a technology, gain 3 command tokens instead.

04

Faction Technologies

Valefar Assimilator X

When you would gain another player's technology using 1 of your faction abilities, you may place the "X" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.

Valefar Assimilator Y

When you would gain another player's technology using 1 of your faction abilities, you may place the "Y" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.

05

Flagship

The Alastor
Cost8
Combat9 (x2)
Move1
Capacity3

At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.

Sustain Damage
06

Promissory Notes

Antivirus

At the start of a combat: Place this card face-up in your play area. While this card is in your play area, the Nekro player cannot use their Technological Singularity faction ability against you. If you activate a system that contains 1 or more of the Nekro player's units, return this card to the Nekro player.

07

Mech

Mordred
Cost2
Combat6

During combat against an opponent who has an "X" or "Y" token on 1 or more of their technologies, apply +2 to the result of each of this unit's combat rolls.

Sustain Damage
08

Breakthrough

Valefar Assimilator Z

When you would gain another player's technology using one of your faction abilities, you may instead place one of your "Z" assimilator tokens on that player's faction sheet. Your flagship gains the text abilities of that faction's flagship in addition to its own.

09

Leaders

AgentUNIT.MALLEON.QUERY: NEED ORGANIC SUBSTANCES 18.9-75.1 FOR PROJECT SCOUR. ORGANIC SUBSTANCES PRESENT IN BIOFORMS CAPTURED DURING COMBAT ACTION 181.9-DXI. RENDER CAPTURED BIOFORMS: Y/N?
Nekro MalleonAt game start

During the action phase: You may exhaust this card to choose a player; that player may discard 1 action card or spend 1 command token from their command sheet to gain 2 trade goods.

Commander"That thing took our tank apart as carefully as a surgeon...then it started doing the same to us!"
Nekro AcidosOwn 3 technologies. A "Valefar Assimilator" technology counts only if its X or Y token is on a technology

After you gain a technology: You may draw 1 action card.

HeroOnce Ordinian was a paradise world with windswept plains and shining white cities. Now it is a wasteland of bare rock under a gray sky, haunted by black-armored metal nightmares.
UNIT.DSGN. FLAYESHHave 3 scored objectives

Polymorphic Algorithm ACTION: Choose a planet that has a technology specialty in a system that contains your units. Destroy any other player's units on that planet. Gain trade goods equal to that planet's combined resource and influence values and gain 1 technology that matches the specialty of that planet. Then, purge this card.