TI4 Space
Faction

The Naalu Collective

01

Starting Components

Units

  • 1 Carrier
  • 1 Cruiser
  • 1 Destroyer
  • 3 Fighters
  • 4 Infantry
  • 1 Space Dock
  • 1 PDS

Technology

  • BioticNeural Motivator
    Neural Motivator

    During the status phase, draw 2 action cards instead of 1.

  • CyberneticSarween Tools
    Sarween Tools

    When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

Planets

0/2
Maaluuk
3/1
Druaa
ResourcesInfluence
02

Commodities

3
03

Abilities

Telepathic

At the end of the strategy phase, place the Naalu "0" token on your strategy card; you are first in initiative order.

Foresight

After another player moves ships into a system that contains 1 or more of your ships, you may place 1 token from your strategy pool in an adjacent system that does not contain another player's ships; move your ships from the active system into that system.

04

Faction Technologies

BioticBiotic
Neuroglaive

After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.

Prerequisites
BioticBioticBiotic
Fighter
BasicHybrid Crystal Fighter I
Cost1x2
Combat8
UpgradedHybrid Crystal Fighter II
Cost1x2
Combat7
Move2

This unit may move without being transported. Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.

Prerequisites
BioticPropulsion
05

Flagship

Matriarch
Cost8
Combat9 (x2)
Move1
Capacity6

During an invasion in this system, you may commit fighters to planets as if they were ground forces. When combat ends, return those units to the space area.

Sustain Damage
06

Promissory Notes

Gift of Prescience

At the end of the strategy phase: Place this card face-up in your play area and place the Naalu "0" token on your strategy card; you are first in the initiative order. The Naalu player cannot use their Telepathic faction ability during this game round. Return this card to the Naalu player at the end of the status phase.

07

Mech

Iconoclast
Cost2
Combat6

Deploy: When another player gains a relic, place 1 mech on any planet you control.

Sustain Damage
08

Breakthrough

Mindsieve

When you would resolve the secondary ability of another player's strategy card, you may give them a promissory note to resolve it without spending a command token.

WarfareBiotic
09

Leaders

Agent"...and that's why the Letnev will never cooperate with the Shikrai zealots and extremists!" Ambassador Beumosile thundered. The Galactic Council exploded in angry shouts as he sat down. "Very good, my pet," the velvet voice hissed in his mind, and he basked in the warmth of its praise.
Z'euAt game start

After any player's command token is placed in a system: You may exhaust this card to return that token to that player's reinforcements.

CommanderFirst amongst Q'uesh's sorceresses, M'aban has been gifted with radium crystal enchantments, allowing her mind to sing to thousands of Naalu at once.
M'abanHave ground forces in or adjacent to the Mecatol Rex system

At any time: You may look at your neighbours' hands of promissory notes and the top and bottom card of the agenda deck.

HeroOnly in their most desperate hour would the Naalu link the broken, poisoned mind of their former leader to the power of the Nefishh.
The OracleHave 3 scored objectives

C-Radium Geometry At the end of the status phase: You may force each other player to give you 1 promissory note from their hand. If you do, purge this card.