TI4 Space
Faction

The Mentak Coalition

01

Starting Components

Units

  • 1 Carrier
  • 2 Cruisers
  • 3 Fighters
  • 4 Infantry
  • 1 Space Dock
  • 1 PDS

Technology

  • CyberneticSarween Tools
    Sarween Tools

    When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

  • WarfarePlasma Scoring
    Plasma Scoring

    When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.

Planets

4/1
Moll Primus
ResourcesInfluence
02

Commodities

2
03

Abilities

Ambush

At the start of a space combat, you may roll 1 die for each of up to 2 of your cruisers or destroyers in the system. For each result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of their ships.

Pillage

After 1 of your neighbors gains trade goods or resolves a transaction, if they have 3 or more trade goods, you may take 1 of their trade goods or commodities.

04

Faction Technologies

CyberneticCybernetic
Salvage Operations

After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.

Prerequisites
CyberneticCybernetic
CyberneticCybernetic
Mirror Computing

When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.

Prerequisites
CyberneticCyberneticCybernetic
05

Flagship

Fourth Moon
Cost8
Combat7 (x2)
Move1
Capacity3

Other players' ships in this system cannot use Sustain Damage.

Sustain Damage
06

Promissory Notes

Promise of Protection

ACTION: Place this card face-up in your play area. While this card is in your play area, the Mentak player cannot use their Pillage faction ability against you. If you activate a system that contains 1 or more of the Mentak player's units, return this card to the Mentak player.

07

Mech

Moll Terminus
Cost2
Combat6

Other players' ground forces on this planet cannot use Sustain Damage.

Sustain Damage
08

Breakthrough

The Table's Grace

If you have the Cruiser II unit upgrade technology, flip this card and place it on top of Cruiser II.

CyberneticBiotic
BacksideCorsair
Cost2
Combat6
Move3
Capacity2

If the active system contains another player's non-fighter ships, this unit can move through systems that contain other players' ships.

09

Leaders

Agent"So to deliver these guns you're saying I need to get my ship around the Isofal Nebula and through the Charon Reefs, chart a new course through the Wraith Stars, then fight a couple Winnu battlewagons? And here I thought you were giving me a challenge!"
Suffi AnAt game start

After the Pillage faction ability is used against another player: You may exhaust this card; if you do, you and that player each draw 1 action card.

CommanderThe Table of Captains appreciates self-reliant military expeditions, but the ships under Captain Mentarion's command make being "self-funded" into an art form.
S'Ula MentarionHave 4 cruisers on the game board

After you win a space combat: You may force your opponent to give you 1 promissory note from their hand.

HeroThe blast doors exploded inwards and the mutineers surged onto the bridge, cutting down the loyal crew. "Come on, mates!" Ipswitch bellowed. "The ship is ours!"
Ipswitch, Loose CannonHave 3 scored objectives

Sleeper Cell At the start of space combat that you are participating in: You may purge this card; if you do, for each other player's ship that is destroyed during this combat, place 1 ship of that type from your reinforcements in the active system.