TI4 Space
Faction

The Mahact Gene-Sorcerers

01

Starting Components

Units

  • 1 Dreadnought
  • 1 Carrier
  • 1 Cruiser
  • 2 Fighters
  • 3 Infantry
  • 1 Space Dock

Technology

  • BioticBio-Stims
    Bio-Stims

    You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies.

    Prerequisites
    green
  • CyberneticPredictive Intelligence
    Predictive Intelligence

    At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes.

    Prerequisites
    yellow

Planets

3/5
Ixth
ResourcesInfluence
02

Commodities

3
03

Abilities

Edict

When you win a combat, place 1 command token from your opponent's reinforcements in your fleet pool if it does not already contain 1 of that player's tokens; other player's tokens in your fleet pool increase your fleet limit but cannot be redistributed.

Imperia

While another player's command token is in your fleet pool, you can use the ability of that player's commander, if it is unlocked.

Hubris

During setup, purge your "Alliance" promissory note. Other players cannot give you their "Alliance" promissory note.

04

Faction Technologies

BioticBiotic
Genetic Recombination

You may exhaust this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements.

Prerequisites
Biotic
Infantry
BasicCrimson Legionnaire I
Cost1x2
Combat8

After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good.

UpgradedCrimson Legionnaire II
Cost1x2
Combat7

After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.

Prerequisites
BioticBiotic
05

Flagship

Arvicon Rex
Cost8
Combat5 (x2)
Move1
Capacity3

During combat against an opponent whose command token is not in your fleet pool, apply +2 to the results of this unit's combat rolls.

Sustain Damage
06

Promissory Notes

Scepter of Dominion

At the start of the strategy phase: Choose 1 non-home system that contains your units; each other player who has a token on the Mahact player's command sheet places a token from their reinforcements in that system. Then, return this card to the Mahact player.

07

Mech

Starlancer
Cost2
Combat6

After a player whose command token is in your fleet pool activates this system, you may spend their token from your fleet pool to end their turn; they gain that token.

Sustain Damage
08

Breakthrough

Vaults of the Heir

ACTION: Exhaust this card and purge 1 of your technologies to gain 1 relic.

CyberneticBiotic
09

Leaders

Agent"If only you and the rest of your kind would submit to my will. My only hope is that you would know the rich prosperity of the slave who serves under a generous master."
Jae Mir KanAt game start

When you would spend a command token during the secondary ability of a strategic action: You may exhaust this card to remove 1 of the active player's command tokens from the board and use it instead.

CommanderWatching the flow of battle, Il Na Viroset sent the trailing flotilla forward, catching the unsuspecting Xxcha cruisers in the flank.
Il Na VirosetHave 2 other factions' command tokens in your fleet pool

During your tactical actions, you can activate systems that contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.

HeroAs the army warily approached their foe, the gleaming golden figure raised their hand. Golden light flashed, and the army fell upon itself in wanton slaughter.
Airo Shir AurHave 3 scored objectives

Benediction ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space Combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then, purge this card.