TI4 Space
Faction

The L1Z1X Mindnet

01

Starting Components

Units

  • 1 Dreadnought
  • 1 Carrier
  • 3 Fighters
  • 5 Infantry
  • 1 Space Dock
  • 1 PDS

Technology

  • BioticNeural Motivator
    Neural Motivator

    During the status phase, draw 2 action cards instead of 1.

  • WarfarePlasma Scoring
    Plasma Scoring

    When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.

Planets

5/0
[0.0.0]
ResourcesInfluence
02

Commodities

2
03

Abilities

Assimilate

When you gain control of a planet, replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.

Harrow

At the end of each round of ground combat, your ships in the active system may use their Bombardment abilities against your opponent's ground forces on the planet.

04

Faction Technologies

CyberneticCybernetic
Inheritance Systems

You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.

Prerequisites
CyberneticCybernetic
Dreadnought
BasicSuper-Dreadnought I
Cost4
Combat5
Move1
Capacity2
Sustain DamageBombardment 5
UpgradedSuper-Dreadnought II
Cost4
Combat4
Move2
Capacity2
Sustain DamageBombardment 4

This unit cannot be destroyed by "Direct Hit" action cards.

Prerequisites
PropulsionPropulsionCybernetic
05

Flagship

[0.0.1]
Cost8
Combat5 (x2)
Move1
Capacity5

During a space combat, hits produced by this ship and by your dreadnoughts in this system must be assigned to non-fighter ships if able.

Sustain Damage
06

Promissory Notes

Cybernetic Enhancements

When you gain command tokens during the status phase: Gain 1 additional command token. Then, return this card to the L1Z1X player.

07

Mech

Annihilator
Cost2
Combat6

While not participating in ground combat, this unit can use its Bombardment ability on planets in its system as if it were a ship.

Sustain DamageBombardment 8
08

Breakthrough

Fealty Uplink

When you gain control of a planet, place infantry from your reinforcements equal to that planet's influence value on that planet.

WarfareBiotic
09

Leaders

AgentFor the other races, every soldier killed on the battlefield is a loss. Their experience, their training, and their warrior prowess are all spent. For we L1Z1X, every soldier killed is a chance to resurrect them into a form even more powerful than before.
I48SAt game start

After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.

CommanderThe newly integrated network flared to life, and the warships' guns spoke with one voice. The planetary shield flared and died under the concentrated barrage.
2RAMHave 4 dreadnoughts on the board

Units that have Planetary Shield do not prevent you from using Bombardment.

HeroInformation flooded the captain's mind from the cable plugged into his cyber-cortex. "The records of the lost Hall of Cartography," Vel Syd hissed. "Use them well."
The HelmsmanHave 3 scored objectives

Dark Space Navigation ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.