The Firmament / The Obsidian
Starting Components
Units
- 1 Carrier
- 1 Cruiser
- 1 Destroyer
- 3 Fighters
- 3 Infantry
- 1 Space Dock
Technology
Choose one green or yellow technology that has no prerequisites.Planets
Commodities
Abilities
You can score secret objectives already scored by other players, if you fulfill their requirements; this does not count against your secret objective limit or the number you can score in a round. When you score another player's secret objective do not score a victory point. Instead, place a face down plot card into your play area with that player's control token on it.
If you have at least one plot card in your play area, gain the following ability: ACTION: Purge the Firmament's faction sheet, leaders, planet card, and promissory note, then gain all of the faction components for The Obsidian.
Faction Technologies
When you gain this card, put The Fracture into play. Flip this card if the Obsidian faction is in play.
At the start of the status phase, you may place 1 infantry from your reinforcements on a planet you control in your home system. Flip this card if the Obsidian faction is in play.
Flagship
If the Active System contains units that belong to a player who has a Control Token on one of your Plots, apply +1 to this ship's move value and repair it at the end of every Combat Round.
Promissory Notes
When you receive this card: If you are not The Firmament, the Firmament player may place 1 facedown plot card in their play area with your control token on it. Then, gain 2 command tokens, gain 2 trade goods, and purge this card.
Mech
When ground forces are committed to this planet, you may choose for your units to coexist, if they were not already. Flip this card if your faction becomes the Obsidian.
Breakthrough
When you gain this card and at the start of the status phase, you may place up to three of your trade goods on this card. Flip this card if you become The Obsidian faction.
Leaders
When a player moves ships: You may exhaust this card; if you do, Space Cannon cannot be used against those ships. If they are not transporting units, they can also move through other players' ships.
You may treat planets in systems that contain your ships as if you controlled them for the purpose of scoring secret objectives.
The Blade Beckons ACTION: Place 1 of your plot cards in play with any other player's control token on it. Then, you may place any player's control token on 1 of your in-play plot cards; one plot cannot have two of the same player's tokens. Then, purge this card.