TI4 Space
Faction

The Emirates of Hacan

01

Starting Components

Units

  • 2 Carriers
  • 1 Cruiser
  • 2 Fighters
  • 4 Infantry
  • 1 Space Dock

Technology

  • PropulsionAntimass Deflectors
    Antimass Deflectors

    Your ships can move into and through asteroid fields. When other players' units use Space Cannon against your units, apply -1 to each result.

  • CyberneticSarween Tools
    Sarween Tools

    When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

Planets

2/0
Arretze
1/1
Hercant
0/1
Kamdorn
ResourcesInfluence
02

Commodities

6
03

Abilities

Masters of Trade

You do not have to spend a command token to resolve the secondary ability of the "Trade" strategy card.

Guild Ships

You can negotiate transactions with players who are not your neighbor.

Arbiters

When you are negotiating a transaction, action cards can be exchanged as part of that transaction.

04

Faction Technologies

BioticBiotic
Production Biomes

ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.

Prerequisites
BioticBiotic
CyberneticCybernetic
Quantum Datahub Node

At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.

Prerequisites
CyberneticCyberneticCybernetic
05

Flagship

Wrath of Kenara
Cost8
Combat7 (x2)
Move1
Capacity3

After you roll a die during a space combat in this system, you may spend 1 trade good to apply +1 to the result.

Sustain Damage
06

Promissory Notes

Trade Convoys

ACTION: Place this card face-up in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.

07

Mech

Pride of Kenara
Cost2
Combat6

This planet's card may be traded as part of a transaction; if you do, move all of your units from this planet to another planet you control.

Sustain Damage
08

Breakthrough

Auto-Factories

When you produce 3 or more non-fighter ships, place 1 command token from your reinforcements into your fleet pool.

WarfareCybernetic
09

Leaders

AgentResponsible for all matters concerning the entire Kenara system, Carth is constantly immeshed in a tangled web of trade deals, clan negotiations, and resource allocation pacts. To give her authority over the trading clans, she answers only to the Quieron.
Carth of Golden SandsAt game start

During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.

Commander"Elder Qanoj. I have heard the Xxcha's work to restore Archon Tau has run short of resources. Perhaps the Emirates may be of some assistance?"
Gila the SilvertongueHave 10 trade goods

When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

HeroThe former Quieron created a galactic financial network, enriching all who participated in it. Especially the Hacan, who quietly retained control of their creation.
Harrugh GefharaHave 3 scored objectives

Galactic Securities Net When 1 or more of your units use Production: You may reduce the cost of each of your units to 0 during this use of Production. If you do, purge this card.