The Embers of Muaat
Starting Components
Units
- 1 War Sun
- 2 Fighters
- 4 Infantry
- 1 Space Dock
Technology
Plasma ScoringPlasma ScoringWhen 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.
Planets
Commodities
Abilities
ACTION: Spend 1 token from your strategy pool to place either 2 fighters or 1 destroyer from your reinforcements in a system that contains 1 or more of your war suns.
Your ships can move through supernovas.
Faction Technologies
Your ships can move into supernovas. Each supernova that contains 1 or more of your units gains the Production 5 ability as if it were 1 of your units.
Other players' units in this system lose Planetary Shield.
Other players' units in this system lose Planetary Shield.
Flagship
ACTION: Spend 1 token from your strategy pool to place 1 cruiser in this unit's system.
Promissory Notes
ACTION: Remove 1 token from the Muaat player's fleet pool and return it to their reinforcements. Then, gain your war sun unit upgrade technology card. Then, return this card to the Muaat player.
Mech
When you use your Star Forge faction ability in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit.
Breakthrough
When you gain this card, place the Avernus planet token into a non-home system that is adjacent to a planet you control; gain control of and ready it. After you move 1 of your war suns out of or through Avernus's system and into a non-home system, you may move the Avernus token with it.
ACTION: Exhaust this card to use the Embers of Muaat's Star Forge faction ability without spending a command token.
Leaders
ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
After you spend a token from your strategy pool: You may gain 1 trade good.
Nova Seed After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.