TI4 Space
Faction

The Deepwrought Scholarate

01

Starting Components

Units

  • 1 Dreadnought
  • 1 Carrier
  • 4 Fighters
  • 3 Infantry
  • 1 Space Dock

Technology

During setup, research technology twice.

Planets

4/4
Ikatena
ResourcesInfluence
02

Commodities

3
03

Abilities

Research Team

When ground forces are committed, if your units on the planet are not already coexisting, you may choose for your units to coexist.

Oceanbound

When your units begin coexisting on a planet, gain an ocean card and ready it. Any time you have more ocean cards than there are planets that have your coexisting units, discard ocean cards until you do not.

04

Faction Technologies

BioticBiotic
Radical Advancement

At the start of the status phase, you may replace one of your non-unit upgrade technologies with a technology of the same color that has exactly 1 more prerequisite.

Prerequisites
Biotic
BioticBiotic
Hydrothermal Mining

At the start of the status phase, gain 1 trade good for each ocean card in play.

Prerequisites
Biotic
05

Flagship

D.W.S. Luminous
Cost8
Combat7 (x2)
Move1
Capacity6

This ship can move through systems that contain your units, even if other players' units are present: if it would, apply +1 to its move value for each of those systems.

Sustain Damage
06

Promissory Notes

Share Knowledge

ACTION: Place this card faceup in your play area and gain 1 non-faction, non-unit upgrade technology that the Deepwrought player owns; place that technology on this card. Return that technology to the deck and this card to the Deepwrought player at the end of the status phase.

07

Mech

Eanautic
Cost2
Combat6

When another player activates this system, if this unit is coexisting, you may move it and any of your infantry on its planet to a planet you control in your home system.

Sustain DamageProduction 1
08

Breakthrough

Visionaria Select

ACTION: Exhaust this card to allow each other player to spend 3 trade goods and give you 1 promissory note. Each player that does may research a non-faction, non-unit upgrade technology. You also gain each technology researched this way.

CyberneticBiotic
09

Leaders

Agent"So many charts...fascinating." Ruthenia peered at Carrina's workspace through the tiny display. Several small aquariums lined each wall. "There is one problem, though," she stated, raising her metallic shoulders in a sheepish shrug. "I'm rather heavy, you see. I can't swim..."
Doctor CarrinaAt game start

When another player researches a technology: You may exhaust this card to allow that player to ignore 1 prerequisite; if they do, you may place 1 infantry from your reinforcements into coexistence on a non-home planet they control.

CommanderThe Kieros were joyful and peace-loving-- the hylar reserved and calculating. Aello sought to bridge the gap between them, one verse, one lyric at a time.
AelloHave an ocean card in play

When another player spends resources to research a technology: That player may reduce the cost by 1, if they do, gain 1 commodity or convert 1 of your commodities to a trade good.

HeroIkatena was not Ta Zern's home. It was not the home of any Hylar, for that matter. but it represented a shift. A change for his people. A necessary one, if they were to survive this new age.
Ta ZernHave 3 scored objectives

Wave Function Collapse ACTION: Purge this card and a non-unit upgrade technology you own or from your deck; then, purge all cards with the same name owned by other players and in other players' decks. Then, each player that purged a technology they owned researches another technology.