The Deepwrought Scholarate
Starting Components
Units
- 1 Dreadnought
- 1 Carrier
- 4 Fighters
- 3 Infantry
- 1 Space Dock
Technology
During setup, research technology twice.Planets
Commodities
Abilities
When ground forces are committed, if your units on the planet are not already coexisting, you may choose for your units to coexist.
When your units begin coexisting on a planet, gain an ocean card and ready it. Any time you have more ocean cards than there are planets that have your coexisting units, discard ocean cards until you do not.
Faction Technologies
At the start of the status phase, you may replace one of your non-unit upgrade technologies with a technology of the same color that has exactly 1 more prerequisite.
At the start of the status phase, gain 1 trade good for each ocean card in play.
Flagship
This ship can move through systems that contain your units, even if other players' units are present: if it would, apply +1 to its move value for each of those systems.
Promissory Notes
ACTION: Place this card faceup in your play area and gain 1 non-faction, non-unit upgrade technology that the Deepwrought player owns; place that technology on this card. Return that technology to the deck and this card to the Deepwrought player at the end of the status phase.
Mech
When another player activates this system, if this unit is coexisting, you may move it and any of your infantry on its planet to a planet you control in your home system.
Breakthrough
ACTION: Exhaust this card to allow each other player to spend 3 trade goods and give you 1 promissory note. Each player that does may research a non-faction, non-unit upgrade technology. You also gain each technology researched this way.
Leaders
When another player researches a technology: You may exhaust this card to allow that player to ignore 1 prerequisite; if they do, you may place 1 infantry from your reinforcements into coexistence on a non-home planet they control.
When another player spends resources to research a technology: That player may reduce the cost by 1, if they do, gain 1 commodity or convert 1 of your commodities to a trade good.
Wave Function Collapse ACTION: Purge this card and a non-unit upgrade technology you own or from your deck; then, purge all cards with the same name owned by other players and in other players' decks. Then, each player that purged a technology they owned researches another technology.