TI4 Space
Faction

The Council Keleres

01

Starting Components

Units

  • 2 Carriers
  • 1 Cruiser
  • 2 Fighters
  • 2 Infantry
  • 1 Space Dock

Technology

Choose 2 non-faction technologies owned by other players.

Planets

If Mentak chosen for Tribunii
4/1
Moll Primus
If Xxcha chosen for Tribunii
2/3
Archon Ren
1/1
Archon Tau
If Argent Flight chosen for Tribunii
2/0
Valk
1/1
Avar
0/2
Ylir
ResourcesInfluence
02

Commodities

2
03

Abilities

The Tribunii

During setup, choose a Keleres hero that corresponds to an unused faction; take that faction's home system, command tokens and control tokens. The unchosen Keleres heroes are not used.

Council Patronage

Replenish your commodities at the start of the strategy phase, then gain 1 trade good.

Law's Order

You may spend 1 trade good or 1 commodity at the start of any player's turn to treat all laws as blank until the end of that turn.

04

Faction Technologies

CyberneticCybernetic
Executive Order

ACTION: Exhaust this card and draw the top or bottom card of the agenda deck. Players immediately vote on this agenda as if you were the speaker; you can spend trade goods and resources on this agenda as if they were votes.

Prerequisites
Cybernetic
CyberneticCybernetic
Agency Supply Network

Once per action, when you resolve a unit's Production ability, you may resolve another of your unit's Production ability in any system.

Prerequisites
CyberneticCybernetic
05

Flagship

Artemiris
Cost8
Combat7 (x2)
Move1
Capacity6

Other players must spend 2 influence to activate this system.

Sustain Damage
06

Promissory Notes

Keleres Rider

After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 1 action card and gain 2 trade goods. Then, return this card to the Keleres player.

07

Mech

Omniopiares
Cost2
Combat6

Other players must spend 1 influence to commit ground forces to the planet that contains this unit.

Sustain Damage
08

Breakthrough

I.I.H.Q. Modernization

When you gain this card, gain the Custodia Vigilia planet card and its legendary planet ability card. You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.

CyberneticBiotic
2/2
Legendary PlanetCustodia Vigilia
Custodia Vigilia

While you control Mecatol Rex, it gains Space Cannon 5 and Production 3. Gain 2 command tokens when another player gains a victory point using the second clause of "Imperial."

09

Leaders

Agent"It's honestly incredible, the way he manages to stretch a couple of aurei. To find money where there is none. The man could fund an army at the same cost you or I might get lunch. Terrifying, really." -Suffi An
Xander Alexin Victori IIIAt game start

At any time: You may exhaust this card to allow any player to spend commodities as if they were trade goods.

Commander"So I get paid twice...once each by two different contractors...for doing the same job? What's the catch?"
Suffi AnSpend 1 trade good after you play an action card that has a component action

After you perform a component action: You may perform an additional action.

HeroValor. Grace. Wisdom.
Kuuasi Aun JalataiHave 3 scored objectives (if Argent Flight chosen for Tribunii)

Overwing Zeta At the start of a round of space combat in a system that contains a planet you control: Place your flagship and any combination of up to 2 cruisers or destroyers from your reinforcements in the active system. Then, purge this card.

HeroPeace. Community. Deterrence.
Odlynn MyrrHave 3 scored objectives (if Xxcha chosen for Tribunii)

Operation Archon After an agenda is revealed: You may cast up to 6 additional votes on this agenda. Predict aloud an outcome for this agenda. For each player that abstains or votes for another outcome, gain 1 trade good and 1 command token. Then, purge this card.

HeroAuthority. Strength. Efficacy.
Harka LeedsHave 3 scored objectives (if Mentak chosen for Tribunii)

Erwan's Covenant ACTION: Reveal cards from the action card deck until you reveal 3 action cards that have component actions. Draw those cards and shuffle the rest back into the action card deck. Then, purge this card.