The Clan of Saar
Starting Components
Units
- 2 Carriers
- 1 Cruiser
- 2 Fighters
- 4 Infantry
- 1 Space Dock
Technology
Antimass DeflectorsAntimass DeflectorsYour ships can move into and through asteroid fields. When other players' units use Space Cannon against your units, apply -1 to each result.
Planets
Commodities
Abilities
After you gain control of a planet, gain 1 trade good.
You can score objectives even if you do not control the planets in your home system.
Faction Technologies
Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.
This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.
This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.
Flagship
Promissory Notes
After you commit 1 or more units to land on a planet: Remove all of the Saar player's ground forces from that planet and place them on a planet controlled by the Saar player. Then, return this card to the Saar player.
Mech
Deploy: After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet.
Breakthrough
ACTION: Exhaust this card and spend any amount of resources to choose a planet up to 2 systems away from an asteroid field that contains your ships; roll a number of dice equal to the amount spent, and assign 1 hit to a ground force on that planet for each roll of 4 or greater.
Leaders
After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
Armageddon Relay ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.