TI4 Space
Faction

The Barony of Letnev

01

Starting Components

Units

  • 1 Dreadnought
  • 1 Carrier
  • 1 Destroyer
  • 1 Fighter
  • 3 Infantry
  • 1 Space Dock

Technology

  • PropulsionAntimass Deflectors
    Antimass Deflectors

    Your ships can move into and through asteroid fields. When other players' units use Space Cannon against your units, apply -1 to each result.

  • WarfarePlasma Scoring
    Plasma Scoring

    When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.

Planets

4/0
Arc Prime
2/1
Wren Terra
ResourcesInfluence
02

Commodities

2
03

Abilities

Munitions Reserves

At the start of each round of space combat, you may spend 2 trade goods; you may re-roll any number of your dice during that combat round.

Armada

The maximum number of non-fighter ships you can have in each system is equal to 2 more than the number of tokens in your fleet pool.

04

Faction Technologies

CyberneticCybernetic
L4 Disruptors

During an invasion, units cannot use SPACE CANNON against your units.

Prerequisites
Cybernetic
WarfareWarfare
Non-Euclidean Shielding

When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.

Prerequisites
WarfareWarfare
05

Flagship

Arc Secundus
Cost8
Combat5 (x2)
Move1
Capacity3

Other players' units in this system lose PLANETARY SHIELD. At the start of each space combat round, repair this ship.

Sustain DamageBombardment 5 (x3)
06

Promissory Notes

War Funding

After you and your opponent roll dice during space combat: You may reroll all of your opponent's dice. You may reroll any number of your dice. Then, return this card to the Letnev player.

07

Mech

Dunlain Reaper
Cost2
Combat6

Deploy: At the start of a round of ground combat, you may spend 2 resources to replace 1 of your infantry in that combat with 1 mech.

Sustain Damage
08

Breakthrough

Gravleash Maneuvers

Before you roll dice during space combat, apply +X to the results of 1 of your ship's rolls, where X is the number of ship types you have in the combat. During movement, your non-fighter ships' move values are equal to the highest move value amongst moving ships in the system they started in.

PropulsionWarfare
09

Leaders

Agent"The Alliance carrier has struck her colors," the master gunner reported. "Shall we switch fire to their destroyers?" Unlenn smiled cruelly and leaned over his warship's command pulpit. "No. Bring all guns to bear on that carrier. I want it dead."
Viscount UnlennAt game start

At the start of a space combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.

Commander"The sight of a fleet of our warships, line abreast and guns out, states our demands more clearly than a thousand diplomats."
Rear Admiral FarranHave 5 non-fighter ships in 1 system

After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.

Hero"The void is not simply nothingness. The Empyrean have known this for millennia. Is it any wonder that the greatest Letnev minds have discovered this too?"
Darktalon TreillaHave 3 scored objectives

Dark Matter Affinity ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.