The Barony of Letnev
Starting Components
Units
- 1 Dreadnought
- 1 Carrier
- 1 Destroyer
- 1 Fighter
- 3 Infantry
- 1 Space Dock
Technology
Antimass DeflectorsAntimass DeflectorsYour ships can move into and through asteroid fields. When other players' units use Space Cannon against your units, apply -1 to each result.
Plasma ScoringPlasma ScoringWhen 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.
Planets
Commodities
Abilities
At the start of each round of space combat, you may spend 2 trade goods; you may re-roll any number of your dice during that combat round.
The maximum number of non-fighter ships you can have in each system is equal to 2 more than the number of tokens in your fleet pool.
Faction Technologies
During an invasion, units cannot use SPACE CANNON against your units.
When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
Flagship
Other players' units in this system lose PLANETARY SHIELD. At the start of each space combat round, repair this ship.
Promissory Notes
After you and your opponent roll dice during space combat: You may reroll all of your opponent's dice. You may reroll any number of your dice. Then, return this card to the Letnev player.
Mech
Deploy: At the start of a round of ground combat, you may spend 2 resources to replace 1 of your infantry in that combat with 1 mech.
Breakthrough
Before you roll dice during space combat, apply +X to the results of 1 of your ship's rolls, where X is the number of ship types you have in the combat. During movement, your non-fighter ships' move values are equal to the highest move value amongst moving ships in the system they started in.
Leaders
At the start of a space combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
Dark Matter Affinity ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.