TI4 Space
Faction

The Argent Flight

01

Starting Components

Units

  • 1 Carrier
  • 2 Destroyers
  • 2 Fighters
  • 5 Infantry
  • 1 Space Dock
  • 1 PDS

Technology

Choose 2 of the following:
  • BioticNeural Motivator
    Neural Motivator

    During the status phase, draw 2 action cards instead of 1.

  • CyberneticSarween Tools
    Sarween Tools

    When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

  • WarfarePlasma Scoring
    Plasma Scoring

    When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.

Planets

2/0
Valk
1/1
Avar
0/2
Ylir
ResourcesInfluence
02

Commodities

3
03

Abilities

Zeal

You always vote first during the agenda phase. When you cast at least 1 vote, cast 1 additional vote for each player in the game including you.

Raid Formation

When 1 or more of your units uses Anti-Fighter Barrage, for each hit produced in excess of your opponent's Fighters, choose 1 of your opponent's ships that has Sustain Damage to become damaged.

04

Faction Technologies

CyberneticCybernetic
Aerie Hololattice

Other players cannot move ships through systems that contain your structures. Each planet that contains 1 or more of your structures gains the Production 1 ability as if it were a unit.

Prerequisites
Cybernetic
Destroyer
BasicStrike Wing Alpha I
Cost1
Combat8
Move2
Capacity1
Anti-Fighter Barrage 9 (x2)
UpgradedStrike Wing Alpha II
Cost1
Combat7
Move2
Capacity1
Anti-Fighter Barrage 6 (x3)

When this unit uses Anti-Fighter Barrage, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system.

Prerequisites
WarfareWarfare
05

Flagship

Quetzecoatl
Cost8
Combat7 (x2)
Move1
Capacity3

Other players cannot use Space Cannon against your ships in this system.

Sustain Damage
06

Promissory Notes

Strike Wing Ambuscade

When 1 or more of your units make a roll for a unit ability: Choose 1 of those units to roll 1 additional die. Then, return this card to the Argent player.

07

Mech

Aerie Sentinel
Cost2
Combat6

This unit does not count against capacity if it is being transported or if it is in a space area with 1 or more of your ships that have capacity values.

Sustain Damage
08

Breakthrough

Wing Transfer

When you activate a system that contains only your units, you may place command tokens from your reinforcements into any system adjacent to that system that contain only your units; at the end of this action, you may move ships among the active system and systems adjacent to it that contain your command tokens.

PropulsionCybernetic
09

Leaders

AgentThe forces of the Argent Flight mutter in small flocks, rather than huge armies. To defeat larger foes, Mirik's foremost student Trilossa has mastered the art of concentrating her warriors to launch devastating precision assaults. Now she leads the vanguard of the Argent Flight in righteous war.
Trillossa Aun MirikAt game start

When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.

Commander"Nobody can fly like the Shikrai, and no Shikrai can fly like Trrakan."
Trrakan Aun ZulokHave 6 units that have Anti-Fighter Barrage, Space Cannon or Bombardment on the game board

When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.

Hero"You understand the power of the swift blow, Trilossa. But only when you can direct all of our flocks to dance amongst the stars in perfect harmony will you surpass me."
Mirik Aun SissiriHave 3 scored objectives

Helix Protocol ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.