Last Bastion
Starting Components
Units
- 1 Dreadnought
- 1 Carrier
- 1 Cruiser
- 2 Fighters
- 3 Infantry
- 1 Space Dock
Technology
Choose 1 blue or yellow technology with no prerequisites.Planets
Commodities
Abilities
When you gain control of a planet, ready that planet if it contains a number of your infantry equal to or greater than that planet's resource value; otherwise, place 1 infantry on that planet.
When a game effect instructs a player to galvanize a unit, they place a galvanize token beneath it, if it does not have one. Galvanized units roll 1 additional die for combat rolls and unit abilities.
At the end of combat, you may galvanize 1 of your units that participated.
Faction Technologies
Cancel 1 hit produced by Bombardment rolls made against your ground forces for each of your galvanized units present. At the start of a round of ground combat, you may resolve Bombardment 8 (x3) against your opponents ground forces; if you do, make an identical roll against your own ground forces.
This unit's Production value is equal to 2 more than the resource value of this planet. The resource value of this planet is increased by 1. Up to 3 fighters in this system do not count against your ships' capacity.
This unit's Production value is equal to 4 more than the resource value of this planet. The resource value of this planet is increased by 2. Up to 3 fighters in this system do not count against your ships' capacity.
Flagship
Apply +1 to the results of each of this unit's combat rolls for each non-home system that contains a planet you control.
Promissory Notes
At the end of a combat: Galvanize 1 of your units that participated. Then, return this card to the Last Bastion player.
Mech
When this unit is destroyed, if it was galvanized, galvanize up to 3 of your infantry in its system.
Breakthrough
When you produce ships, you may exhaust this card to place those ships in a system that contains one of your command tokens, at least one of your ground forces, and no other player's ships.
Leaders
When a player's unit is destroyed: You may exhaust this card to galvanize another of that player's units in the destroyed unit's system.
Your action cards cannot be canceled by "Sabotage" action cards. The Nekro Virus cannot place assimilator tokens on your components.
Entity 4X41A "Apollo" When one of your galvanized units is destroyed: You may purge this card to roll 1 die for each unit in its system that belongs to another player; if the result is equal to or greater than the galvanized unit's combat value, destroy that unit.