TI4 Space
Faction

Last Bastion

01

Starting Components

Units

  • 1 Dreadnought
  • 1 Carrier
  • 1 Cruiser
  • 2 Fighters
  • 3 Infantry
  • 1 Space Dock

Technology

Choose 1 blue or yellow technology with no prerequisites.

Planets

0/0
Ordinian4X41D "Hyperion" VI: You may exhaust this card when you pass to draw 1 action card and gain 1 command token.
1/2
RevelationSpace Station
ResourcesInfluence
02

Commodities

1
03

Abilities

Liberate

When you gain control of a planet, ready that planet if it contains a number of your infantry equal to or greater than that planet's resource value; otherwise, place 1 infantry on that planet.

Galvanize

When a game effect instructs a player to galvanize a unit, they place a galvanize token beneath it, if it does not have one. Galvanized units roll 1 additional die for combat rolls and unit abilities.

Phoenix Standard

At the end of combat, you may galvanize 1 of your units that participated.

04

Faction Technologies

WarfareWarfare
Proxima Targeting VI

Cancel 1 hit produced by Bombardment rolls made against your ground forces for each of your galvanized units present. At the start of a round of ground combat, you may resolve Bombardment 8 (x3) against your opponents ground forces; if you do, make an identical roll against your own ground forces.

Prerequisites
Warfare
Space Dock
Basic4X41C "HELIOS" V1
Production

This unit's Production value is equal to 2 more than the resource value of this planet. The resource value of this planet is increased by 1. Up to 3 fighters in this system do not count against your ships' capacity.

Upgraded4X41C "HELIOS" V2
Production

This unit's Production value is equal to 4 more than the resource value of this planet. The resource value of this planet is increased by 2. Up to 3 fighters in this system do not count against your ships' capacity.

Prerequisites
CyberneticCybernetic
05

Flagship

The Egeiro
Cost8
Combat9
Move1
Capacity3

Apply +1 to the results of each of this unit's combat rolls for each non-home system that contains a planet you control.

Sustain DamageProduction 1
06

Promissory Notes

Raise the Standard

At the end of a combat: Galvanize 1 of your units that participated. Then, return this card to the Last Bastion player.

07

Mech

A3 Valiance
Cost2
Combat6

When this unit is destroyed, if it was galvanized, galvanize up to 3 of your infantry in its system.

Sustain Damage
08

Breakthrough

The Icon

When you produce ships, you may exhaust this card to place those ships in a system that contains one of your command tokens, at least one of your ground forces, and no other player's ships.

WarfareCybernetic
09

Leaders

AgentBriar marveled at the sheer size of the Seraph. The technology was incredible. The Icon had truly given them something amazing. Still. Something about it was... off. Sometimes, as she walked the corridors of Revelation at night, she could not help but feel a familiar sense of dread.
Dame BriarAt game start

When a player's unit is destroyed: You may exhaust this card to galvanize another of that player's units in the destroyed unit's system.

CommanderAinip felt the surge of energy through the Eidolon as it interfaced with Helios. He gasped. Absolute synergy achieved. Incredible!
Nip and TuckThere are 3 galvanized units on the game board

Your action cards cannot be canceled by "Sabotage" action cards. The Nekro Virus cannot place assimilator tokens on your components.

HeroIcon floated above Lyra's right shoulder, quiet, as if lost in thought. After a time, it responded. "I can do it. But you may die during the process." Lyra nodded. "It will be worth the risk."
Lyra KeenHave 3 scored objectives

Entity 4X41A "Apollo" When one of your galvanized units is destroyed: You may purge this card to roll 1 die for each unit in its system that belongs to another player; if the result is equal to or greater than the galvanized unit's combat value, destroy that unit.